Build a Battle Royale with Unity & Blender
301 Lessons (55h)
- Section 1 - Unity01. Downloading and Installing Unity8:0102. Starting Your Project8:0403. Unity Interface - View the Game6:4404. Unity Interface - Hierarchy and Game Objects14:2605. Unity Interface - Project and Console4:34Update: Standard Assets for Unity 2018.3+
- Section 2 - Coding06. Intro to Coding7:0507. The Basic Script15:5808. Hello World12:1309. Variables11:0410. Access Modifiers6:1211. Boolean Values10:5212. Loops10:12S2 Checkpoint
- Section 3 - Input13. Input10:4014. Player Parameters10:4015. Player Movement8:3716. Update vs. Fixed Update4:3017. Player_s Input19:1018. Third Person Character14:3419. Camera Look13:1820. Camera Move10:3520 - S3 Checkpoint 122. Mouse Look8:1221. Cursor Lock Mode4:2723. Animation Movement8:1324. Strafing in the Animator11:5625. Side Look9:1026. Changing the Focal Point Side16:1627. Focal Smoothness5:5728. Vertical Look6:2529. Rotation Point6:1530. Camera Improvement15:1830 - S3 Camera improvements
- S4 - Battle Arena31. Level Design Basics9:5232. Center Zone18:2633. Sniping Tower13:4834. Reward Vs. Punishment15:1535. Simple House10:5636. Opening Door18:2637. Raycasts18:1538. Interacting with Doors9:3839. Villa11:1640. Terrains14:5341. Creating an Interesting Terrain17:5242. Grass9:5243 - S4 Checkpoint43. Terrain Bounds7:4844. Canvas19:0545. Anchors and Pivots11:0246. Text11:0347. Updating Resources Text16:3948. Tool Selection Interface16:4849. Tool Switching10:5350. Tool Selector Improvements11:4351. Resource Objects13:0152. Collection Cooldown5:3253 - S4 Checkpoint53. Smooth Collection Animations14:3754. Adding Obstacle Tools to List19:2757. Preserving the Obstacle Rotation6:0356. Cycling Between Obstacles17:1655. Obstacle Prefabs15:1158. Placing Obstacles in the Screen20:0659. Using Resources19:0160. Obstacles Transparency13:0860 - S4 Checkpoint
- Section 5 - Weapons61. Weapon Base Class10:5662. Inheritance10:1663. Abstract Classes3:5264. Item Box17:5965. Awarding Ammunition17:0666. Weapon Inventory12:1967. Weapon Interface8:3368 - S5 Checkpoint68. Selecting Weapons14:1869. Player-Weapon Communication9:1970. Shooting Logic14:5671. Reloading Logic13:4272. Reload Bars10:5273. Adding New Weapons12:3774. Shooting Raycasts19:0475. Correct Shooting Rays20:3176. Weapon Accuracy11:4377. Destroying Obstacles13:4378 - S5 Checkpoint78. Shotgun12:0179. Improving the Aim Variation7:3480. Sniper19:3081. Zoom Interface11:5182. Rocket Launcher12:2983. Make The Rocket Fly10:3084. Explosion20:0185. Damaging Things20:3685 - S5 Checkpoint
- Section 6 - Targets86. Static Enemy17:4487. Flying Enemies21:0188. Searching for a Player11:5489. Chasing Logic17:5390. Hitting the Player18:0591. destroying the Player11:0992. Game Over Screen6:5093. Reloading the Scene94. Reloading with the Scene Controller12:0394 - S6 Checkpoint
- Section 7 - Multiplayer95. Networking Intro6:5796. Player Prefab9:0297. Spawning Adjustments14:0398. Start Positions4:5299. Syncing Player Positions10:57100. Fixing Network Conflicts13:21101. Syncing Animations3:58102. Networked Obstacles18:29103. Spawning Items10:21104. Collecting Boxes9:39105. Network Player Hit23:17106. Network Player Destroy5:29107. Obstacle and Resource Health14:51108. Network Collecting Resources11:22109 - S7 Checkpoint109. Syncing Rockets13:10110 - S7 Checkpoint110. Syncing Explosions7:12
- Creating Weapon Assets - Introduction to Blender0. Download and Install Blender01. Setting Up Blender3:1002. Camera Controls1:3703. Emulated Numbpad Camera2:0104. Basic Object Manipulation4:1605. Frequently Used Tools10:5706. Mirror Modifier3:48
- Creating Weapon Assets - Melee Weapons01. Pickaxe14:3002. WoodCutter Axe7:5403. Fireman's Axe9:0404. Throwing Axe10:49
- Creating Weapon Assets - Deagle Gun01. Placing Image Reference6:0402. Deagle Basic Block (Keystroke)5:4703. Deagle Trigger Guard (Keystrokes)9:3104. Deagle Main Body Tweaks8:1205. Deagle Back Grip15:0706. Deagle Hammer6:5907. Deagle Sights6:5708. Deagle Profile6:2909. Deagle Gun Barrel7:3310. Deagle Hand Hold11:1611. Deagle Trigger3:2112. Deagle Materials8:32
- Creating Weapon Assets - Revolver gun01. Revolver Start7:2402. Revolver Trigger Guard15:3403. Revolver Sights12:1804. Deagle Main Body Tweaks8:1205. Deagle Back Grip15:0706. Deagle Hammer6:5907. Deagle Sights6:5708. Deagle Profile6:2909. Deagle Gun Barrel7:3310. Deagle Hand Hold11:1611. Deagle Trigger3:2112. Deagle Materials8:32
- Creating Weapon Assets - M40 Sniper01. M40 Reference4:1102. Sniper Trigger14:3503. Sniper Main Body8:5404. Sniper Barrel20:3805. Sniper Scope10:2506. Sniper Scope Details8:0107. Sniper Materials and Fix14:56
- Creating Weapon Assets - Rocket Launcher01. RPG Basic Block7:4402. Rocket Sights14:2403. Rocket Handles25:1504. RPG Trigger5:0805. RPG Materials8:0706. Rocket Pieces15:47
- Creating Weapon Assets - AR Scar01. Scar Body36:2202. Scar Railings30:5103. Scar Barrel9:2904. Scar Front Sights16:2305. Scar Back Sights17:2806. Scar Back Stock27:2407. Scar Materials7:56
- Creating Weapon Assets - HK MP501. MP5 Start3:5602. Weapon Reorganization21:3503. MP5 Main body20:5604. MP5 Front Sights29:3605. MP5 Front Sight (Part 2)17:1706. MP5 Top Rails5:3307. MP5 Back Sights15:3108. MP5 Back Stock40:3609. MP5 Materials and Finishing6:58
- Creating Weapon Assets - UMP01. MP5 to UMP4:3902. Weapon Reshaping44:0403. UMP Top Railing10:1704. UMP Mid Body19:5805. UMP Front37:5706. UMP Back Sight15:52
- Creating Weapon Assets - Shotgun01. Shotgun Base8:0702. Shotgun Stock Fix14:2203. Shotgun Midbody12:5904. Shotgun Underbarrel8:2605. Shotgun Minor Details10:1806. Shotgun Back Sights11:3207. Shotgun Front Sights10:59
- Creating Weapon Assets Bonus - Winchester Rifle01. Sniper to Winchester10:5302. Body Modification20:3503. Lever Trigger20:4004. Winchester Sights15:07
- Creating The Basic Character Model01. Character Setup3:2102. Character Head6:2003. Character Body Base9:0204. Character Legs23:0905. Character Arms21:0206. Flow Cleanups12:2507. Characters Bones35:0308. Setup For Textures6:0609. Character UVing6:0610. Texturing Setup5:5211. Texture Painting22:32
- Enviroment Assets01. Traffic cone10:2402. Cement Barrier8:3603. Cube Barrier7:3904. Sandbag Barrier11:3405. Telephone Pole8:0806. Circle Target11:2307. Human Target9:1408. Target Fix3:0309. Trees42:5310. Cactus18:5011. Dead Grass11:4212. Rocks18:2613. Plateau17:0114. Smal Hills6:3315. Mountain6:2416. Tent12:1817. Campfire11:0618. Environment Fence4:3819. Bench6:4720. Asset Materials23:4621. Wood Platforms10:38
- Section 8 - Art and Sounds111. Art Intro6:31112 - S8 Checkpoint112. Showing The New Level4:48113. Changing Prefab Art10:15114. Obstacle Art11:00115. Particle Effects9:04116. Rocket Sounds9:03117. Interface Sounds6:20118. 2D vs 3D Sounds10:14119. Weapons Sounds8:18120. Shooting through the Network18:12121. Network Authority for Audio8:37122. Footstep Setup7:09123. Networking Footstep Sounds16:55124 - S8 Checkpoint124. hit Sounds6:50125. Integrating new Characters13:50126. Animation Mask8:36127. Animation Layering13:32128. Integrating Top animations13:50128 - S8 Checkpoint129. Adding Weapon Models11:25130. Showing Models19:58131. Syncing Animation Triggers5:51132. Syncing Weapon Equip6:20133. Initial Weapon Equip8:55133 - S8 Checkpoint
- Section 9 - Improvements134. Energy State7:57135. Script Control Of The Energy Ball12:36136. Energy Spawning Logic9:09137. Adjusting The Movement Speed5:11138. Syncing The Energy Mode6:28139. Server Screen12:41140. Server Screen Integration6:55141. Client Screen5:33142. Allowing Client To Move3:50143. Storm Manager11:07144. Storm Visuals145. Storm Shrinking Logic11:40146. Storm Damage13:10147 - S9 Checkpoint147. Storm Details8:37148. Storm Alert10:38149. Minor Adjustments7:23150 - S9 Checkpoint150. Spreading Weapons11:40151. Player Adjustments3:55152. Outside Terrain11:24153. Post Processing14:33154. Outside Lightning3:05155. Custom Fonts16:27156. Lock Tool Switching While Spawning7:05157. Update Bounds2:59158. Network Bullets14:01159 - S9 Checkpoint159. Weapon Difficulty Adjustments6:04
- Section 10 - Flat Map160. New Train Setup12:09161. Adding Mountains23:12162. Adding Resources10:33163 - S10 Checkpoint163. Checking the New Map7:52164 - S10 Checkpoint164. Spreading Weapons15:52165. Course Wrap Up4:08Assets
Learn How to Build a Mass Multiplayer Game from Scratch
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David Romanis
It’s a great price and the walkthrough is pretty good but it’s an older version of Unity that you follow and I ended up having to stop because my newer version didn’t correlate with the examples on screen. Shame - great concept but let down by version obsolescence.
Barry Kagan
So far I can't even get started. I've installed the software (Blender & Unity), and when I begin the learning, one of the first things is the creation of a test scene, by importing a bunch of resources. However, my menu options are fairly different to those in the video tutorial (perhaps because of different Unity version as well as difference in PC vs Mac interface), but that aside, I can't seam to locate any of the resource packs needed to start the new scene and get going.
Mahmoud Salah
I Love How He explain more Advanced Details in short time ,Really Really Thanks for this course bro
Sara Lindqvist
Good and professional courses with lots of useful information. It covers everything you'd want to learn as a Unity developer
Michael D'Amore
Very informative course with a lot of detail. Starts from the very basics of C# coding all the way to implementing multiplayer. Unfortunately, the latter is outdated given that Unity's own Networking is deprecated, but you can just install Mirror from the Asset Store to replace the namespace with 'using Mirror'. Another con would have to be the occasional waffling and "intentional" errors of the instructor, but given the price (and even less with a discount code), this can be forgiven!
James Pridgen
Probably one of the best Unity tutorials I had yet. I like how he explains details as well has more then one way to solve a problem. The only negative is some of the videos are out of sequence which makes marking module complete a little hard. I definitely recommend this course.


